Top 10k strings from 30 Games (1986)(Argus Press Software)(Tape 2 of 2 Side B).tzx
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12 """"""""""" 7 intestine 5 UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU 4 hhhhhhhhhhhhhhhh 4 ;S$;S$;S$;S$; 4 """""""""""""""" 3 wwwwwwwwwwwww 3 UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU 3 ;S$;S$;S$: 2 |UUUUUUUUUUUUUUUUUT 2 renal artery 2 pulmonary arter 2 inf. vena cava 2 hepatic artery 2 a(k,s)=b(t) 2 a(g,d(s,t))=c(x,t) 2 UUUUUUUUUUUUUUUUUT 2 LCODE 2 INSTRUCTIONS 2 CONGRATULATIONS 2 ;S$;S$;S$;S$;S$; 2 ;S$;S$;S$;S$;S$ 2 ;"THE REDS HAVE ASKED FOR PEACE"; 2 ;"Scouts report coming through Sir": 2 ;"*******************************"; 2 ;"*******************************" 2 ;" YOU HAVE WON THE WAR SIR! "; 2 ;" YOU HAVE LOST THE WAR SIR "; 2 ;" L O A D I N G " 2 )/(P(UNIT,4 2 "LAZER ZONE" 2 """""""""% 2 """"""""""$ 2 """"""""""""" 2 liver 2 liver 2 1 ~BB@B|BB|< 1 {2r{2t{2u{<2q{> 1 {##N#F#^#Vy 1 z20{2:{2D{2 1 z2 z*[{:o{ 1 y~~~~~~~~~~~~~~~?{ 1 x - 1 wwwwwwwww} 1 wwwwwwwwwwwwwwww 1 wwwwwwwwww 1 wwwww"""""""- 1 ww""""""-p 1 voyage 1 untrs 1 tqrrrrrrrrrrs 1 t+,+,+,+,` 1 t)*)*)*)*` 1 sup. vena cava 1 set 1 sBOUNTY COLLECTED 1 s333333333 1 s START GAM 1 right ventricle 1 right shoulder 1 right pelvis 1 right lung 1 right kidney 1 right forearm 1 right atrium 1 r6/#6/#6/: 1 qrrrrrrrrrrs 1 pulmonary vein 1 out 1 move=move-1 1 move=move+1 1 mno opn qrmmrst 1 m 1 left ventricle 1 left shoulder 1 left kidney 1 left forearm 1 k REDEFINE KEY 1 iMICRO MOUSE GOES DE-BUGGING 1 hepatic vein 1 gall bladder 1 g`W0WPW@gPg0g@W` 1 ffffffffffffffff 1 ffffffffffffff 1 dffff3333333333333333 1 d WARNING! 1 c:[{<<w#6$#6 1 c6$#:^{<<w#6 1 c(s,t)=a(g,d(s,t)) 1 b(s)=a(k,s) 1 b""""""""""# 1 abdominal aorta 1 a(f,d(e,c)) 1 a(c,e)=c+1 1 `opO`ohgxWC 1 `fffffffff6 1 `` @ @ @``@ @ @ 1 `@ pP 0HTH% 1 ]^^^^^^^^^^_ ]^^^^^^^^^^_` 1 ZONE GUNNER 1 YOU HAVE SURVIVED THE KILLING 1 YOU HAVE BEEN TERMINATED 1 YOU FAILED IN YOUR MISSION 1 YOU ARE THE BEST! 1 XUUUUUUUUU5X 1 XUUUUUUUUU 1 Wood 1 WRITTEN BY 1 WOW! WHAT AWESOME SHOOTING!! 1 W P Q R S T U V W@P@Q@R@S@T@U@V@W`P`Q`R`S`T`U`V`W 1 VOYAGE 1 UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU 1 UUUUUUUUUUUUUUUUUUUU@uUUUUUUUUU 1 UUUUUUUUUUUUUUUUUUP 1 UUUUUUUUUUUUUUUUT 1 UUUUUUUUUUUUUUUU 1 UUUUUUUUUUUUUUU 1 UUUUUUUUUUUUU@ 1 UUUUUUUUUUUP 1 UUUUUUUUUT 1 UUUUUUUUU""RUUUU 1 UUUUUR""""" 1 UUU""""""""" 1 UNIT=TUNIT: 1 Tube Cube - ASP Software Ltd 1 Thompson 1 TUBE $ 1 TTTTTTTTTTTTTTTTTTTTTTTT 1 TSUP=TSUP-R*R1: 1 TSUP=TSUP+10 1 TRANSLATED BY 1 TMAX=TMAX+P(L,1 1 TMAX=TMAX+3 1 TMAX=TMAX+10 1 TMAX=TMAX+1 1 T TRAINING MODE 1 Stirling 1 SUP=SUP-AU: 1 SPACE - PICK/DRO 1 SELECT KEYS 1 SECONDARY ZONE 1 SCREEN 1 SCORE:2 000000 1 SCORE:1 000000 1 SCORE:00000 HI:00000 LEVEL:03 1 SALAMANDER SOFTWARE 1 RND *6; 255 ,N 1 RFd$$,(((,$$fBSQAKBf$$4 1 REGROUPING 1 RED ALERT 1 Q}BK+~< 5# 1 Pyramania - 16/48 Tape Magazine 1 PYRAMANIA 1 PVP=PVP-20 1 PVP=PVP-100 1 PVP=PVP+20 1 PRINT AT10,X;"XX": 1 PRIMARY ZONE 1 PRESS: S TO START 1 PRESS FIRE TO LOAD GUN 1 PRESS ENTE 1 PRESS ANY KEY TO END 1 PREDEFINED KEY 1 PPPLLLLLFFFFF<<<<<<(((( 1 PNLJHFDB@><:86420.,*(&$" 1 PLOSS=PLOSS-1 1 PLOSS=ACTS-1 1 PLOSS=-P(UNIT,1 1 PLOSS<CLOSS 1 PLEASE INPUT YOUR NAME 00 00:00 1 PLEASE ENTER YOUR NAME 1 PLAYER MOVE 1 PLAYER ATTACK 1 PDDDDDffFDDDDDDDD 1 P PLAYERS 1 P - SWI 1 Original Compilation 1 OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 1 O H I J K L M N O@H@I@J@K@L@M@N@O`H`I`J`K`L`M`N`O 1 Newman 1 NUMBER INPUT 1 NOSEY PARKER - MIND YOUR OWN BUSINESS!! 1 N - RIGH 1 McDowell 1 MOR=MOR+0.5 1 MM s 1 M 1 Laser Zone - Quicksilva Ltd 1 LAZER ZONE 1 L - FIR 1 KILLING 1 KILLCODE # 1 K FOR KEYBOARD 1 JEFF MINTER 1 J FOR JOYSTICK 1 Invasion - ASP Software Ltd 1 ITEMS TIME NAME 1 INVASION r 1 INDIVIDUAL 1 I CHANGE LEVEL 1 Howie 1 Gscore time lives no infection 1 Gpress key for fire 1 GUN LOAD SEQUENCE 1 GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGxGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 1 GGGGGGGGGGGGGGG 1 GGGGG8HXhx1 KEYBOAR 1 GAME OVER 1 G @ A B C D E F G@@@A@B@C@D@E@F@G`@`A`B`C`D`E`F`G 1 For Tony Barnett0/Micro Mouse Goes De-Bugging - MC Lothlorien Ltd 1 FOR QUICKSILVA 1 FFFFFFFFFFnhhhhhhhhhhhhhhhhhhhhhFFFFFFFFFFFnhhhhhhhhhhhhhhhhhhhhFFFFFFFFFFFnnhhhhhhhhhhhhhhhhhhhFFFFFFFFFFFFnhhhhhhhhhhhhhhhhhhhFFFFFFFFFFFFFnhhhhhhhhhhhhhhhhhhFFFFFFFFFFFFFFnhhhhhhhhhhhhhhhhhFFFFFFFFFFFFFFnhhhhhhhhhhhhhhhhhFFFFFFFFFFFFFFFnhhhhhhhhhhhhhhhhFFFFFFFFFFFFFFFnhhhhhhhhhhhhhhhhFFFFFFFFFFFFFFFnnhhhhhhhhhhhhhhh 1 Eusing left/right and fir 1 Epress key for right 1 Eplease enter your initial 1 ESCAPE 9 1 ENTRY LEVEL 00 1 ENTERING TRAINING MODE 1 ENEMY MOVE 1 ENEMY ATTACK 1 Dwritten by j.r.edmonds 198 1 Dpress key for left 1 DHALL OF FAM 1 DDDDDDDDDDDDDDDD 1 D""DDDDDDDDDDD 1 D TO DEFINE KEYS 1 Cpress key for pick/drop 1 Compilation 1 Collins 1 CRIMINALS ELIMINATED 1 CR=CR-MAX*2 1 CR=CR-C(K,1 1 CR=CR+C(K,1 1 CODE 1 CO OPERATIVE 1 CLOSS=-C(KF,1 1 CLOSS<PLOSS 1 CHRIS.......... 005000 1 CHRIS CLARK 1 CHANNEL 8 SOFTWARE 1 CDDDDDDDDDDDDDDD 1 CBEFGCGFBD0@P`p 1 Bpress key for swim 1 BY PAUL HARGREAVES OF 1 BOUNTY GAINED 1 BEEP .05,X+24 1 BDDDDDDDDDDDDDDD 1 BBBBB@BB@@ 1 BASE GUNNER 1 B<|<|~<B~< 1 B - LEF 1 Argus Press Software Ltd 1 Adam-SmithZ 1 Adam-Smith 1 AXIS GUNNER 1 AN AWESOME GAME 1 ALIEN SCAN 1 ACTS=ACTS+AU: 1 @@BBDBD@B$@B 1 ?{ yz 1 ?@ABCDE6789 1 ?>|~||dD@@ 1 ? }| 1 <j,h<4~,,n~4vv~Z 1 <BB<B^^Z^^^^^^~< 1 <B><D<>@B< 1 ;S$;S$;S$;S$: 1 ;S$;S$;S$;S$ 1 ;S$;"NO ENEMY MOVEMENTS REPORTED SIR.";S$ 1 ;S$;" Resource points available ";TSUP; 1 ;PAPER INT(RND*7); "*"; 1 ;;"########################"; 1 ;(" Reduce str. of ARMY";K;" by "); 1 ;(" Increase str. of ARMY";K;" by "); 1 ;(" How many units of ARMY";A;" "; 1 ;"shot for cowardice." 1 ;"sent to salt mines." 1 ;"killed in action. " 1 ;"for attacks by ";SUP;" units Sir."; 1 ;"You start with 10 units per armyand 20 units in reserve." 1 ;"You now have the axe. " 1 ;"Which Army will you give orders for Sir? (enter Army's number or 0 if you have no more orders)": 1 ;"We can only supply ";SUP;" units Sir": 1 ;"The co-ordinates of points are given as a letter then a number eg - the flashing City is at L6." 1 ;"The axe is at your feet " 1 ;"THEY ONLY HAVE ";P(A,1 1 ;"THE WEST" 1 ;"Spectrum adaptation by P.Rawling"; 1 ;"Scouts report Red units as shown": 1 ;"SUPPLIES ";SUP;" "( 1 ;"RESERVES ";PR;" "( 1 ;"Options:(1) Reduce Strength ";#0 1 ;"NO ENEMY AT "; 1 ;"Move ARMY";K;" "; 1 ;"Initials"; 1 ;"Have you any orders to give Sir": 1 ;"Enemy Str. ";ES;" "; 1 ;"Enemy City at "; 1 ;"Enemy Army - strength ";C(K,1 1 ;"End of turn ";GO;". "'S$ 1 ;"ARMY";K;" HAS ORDERS ALREADY SIR.": 1 ;"ARMY";K;" HAS BEEN WIPED OUT SIR.": 1 ;"ARMY";A;" already attacking Sir.": 1 ;"ARMY";A;" IS TOO FAR AWAY SIR": 1 ;"ARMY";A;" HAS BEEN WIPED OUT SIR": 1 ;", your neighbours to the North." 1 ;"** GENUINE SIMULATED PLASTIC **" 1 ;"#$%&'()": 1 ;"########################" 1 ;"# Your score was 0000 "; 1 ;" will attack "); 1 ;" points are used for supplies)" 1 ;" and your task is to repel the invasion about to be mounted by the "; 1 ;" You cannot disband armies Sir ": 1 ;" YOUR MOVE "; 1 ;" Will you attack Sir? ": 1 ;" Where will we attack Sir? ": 1 ;" WE ONLY HAVE ";TSUP;" POINTS SIR. ": 1 ;" VICTORY CONDITIONS " 1 ;" Try again "; 1 ;" Try again ": 1 ;" THE WESTERN "; 1 ;" Scouts returning Sir." 1 ;" SEQUENCE OF PLAY: " 1 ;" REDS "; 1 ;" Press ENTER to continue "; 1 ;" Number "; 1 ;" MORALE " 1 ;" Letter "; 1 ;" LOSSES TO OUR FORCES = ";PLOSS: 1 ;" LOSS TO ENEMY = ";CLOSS: 1 ;" LOGISTICS REPORT "; 1 ;" INSTRUCTIONS FOR WARGAME " 1 ;" How many new units reqd Sir? "; 1 ;" GENERAL POINTS " 1 ;" Enter No. of attacking Army "; 1 ;" ENEMY STRONGHOLD HOLDING OUT ";: 1 ;" ENEMY STRONGHOLD HAS FALLEN ";: 1 ;" ENEMY ATTACKING SQUARE "; 1 ;" ENEMY ARMY HAS BEEN WIPED OUT ": 1 ;" BATTLE REPORT: "; 1 ;" BATTLE REPORT ": 1 ;" Attack Str. ";PS: 1 ;" Any more attacks Sir? ": 1 ;" ATTACK "; 1 ;" ARMY";UNIT;" WIPED OUT ";: 1 ;" ARMY";K;" (General ";M$(K,2 1 ;" ALLOCATION OF RESOURCES " 1 ;" ALLIANCE "; 1 ;" ........... BYE BYE .......... ": 1 ;" (press ""S"" to stop)": 1 ;" (or 0 to end attack) " 1 ;" (";R1;" points per unit,remaining "; 1 ;" ";S$;" Supplies in stock ....... ";SUP; 1 ;" ";S$;" Reserves available ...... ";PR; 1 ;" You cannot move off the map ": 1 ;" We now have enough supplies "; 1 ;" The Enemy are at "; 1 ;" Select level of difficulty 1 (easy) to 5 (hard) " 1 ;" Not enough reserves Sir. ": 1 ;" LOSSES TO ARMY";UNIT;" = "; 1 ;" Key "" 1 ;" IS LOADING PLEASE WAIT ": 1 ;" Enemy hold City at "; 1 ;" ESTIMATED ENEMY LOSSES = "; 1 ;" Do you want to play again ": 1 ;" Do you want to end the game? ";: 1 ;" Do you want random Cities 1 ;" Do you want random Armies 1 ;" Date"; 1 ;" CITY HOLDING OUT ": 1 ;" CITY AT "; 1 ;" ARMY";J;" is at "; 1 ;" - General ";M$(UNIT,2 1 ;" *** ACME GLASS CUBE ***" 1 ;" You may give one order to each Army (changing its strength or moving it)."''" You move Armies with keys 5 - 8"''" Armies can move 1 or 2 squares" 1 ;" We have supplies to attack with ";SUP;" units."; 1 ;" Press Colour Key To Select " 1 ;" Hold Down H To Halt Action " 1 ;" Do you want INSTRUCTIONS 1 ;" S T O P T H E T A P E " 1 ;" NO LOSSES TO OUR FORCES ": 1 ;" Would You like This One " 1 ;" *** DO NOT DROP! ***" 1 ;" "; 1 ;" "( 1 ;" (3) Move " 1 ;" (2) Increase Strength "; 1 ;" " 1 :c{2j{!a{: 1 :BEEP .05,X: 1 99999999999999 * 1 88xxx||80x 1 5 NEXT N 1 4 START GAME 1 4 NEXT E: NEXT B 1 4 BORDER RND*7 1 33333333333;; 1 33333333333;333P 1 33333333333333C 1 3333333333333333333 1 3333333333333333 1 3333333333# 1 33"""""""""33"""""""""""""""""""""""""" 1 32#33333333333""3333 1 30 Games - Side 4 1 30 NEXT X 1 30 NEXT N 1 30 DRAW 0,N*2: DRAW N*2, 1 3""33333333333""#33333333322"2 1 3 PRINT AT B,E; INK INT 1 3 INTERFACE 2 1 3 CURSOR JOYSTIC 1 3 PRINT "CONGRATULATIONS" 1 3 NEXT N 1 2wGDDtGtww 1 2l{2w{2g{2v{=2o{2p{2 1 233333fffff 1 20 PLOT 128-N,88-N 1 20 PRINT AT 10,X; "XX" 1 20 PRINT INK INT(RND*7) 1 2 PLOT 0, 86: DRAW INK 1 2 LET C=22-B: FOR E= 1 2 KEMPSTON JOYSTIC 1 2 KEMPSTON 1 2 BEEP .02, RND*40 1 1wwwwwwwwwwUUUU 1 10 FOR X=0 TO 30 1 10 FOR N=1 TO 87 STEP 2 1 10 FOR N=1 TO 704 1 1 OVER 1: FOR N=-86 TO 1 1 KEYBOARD 1 1 FOR B=21 TO 8 STEP 1 1 FOR N=1 TO 51 1 1 - HOL 1 0``AACBA@A 1 0Z~vv4~n,,~4<h,j< 1 0DDDF.EEGEFF 1 0DDDDDDDDDDDDDDDD 1 0: DRAW 0,-N*2: DRAW -N*2 1 08@HPX`hpx 1 0+Strontium Dog: The Killing - Quicksilva Ltd 1 0!Fantastic Voyage - Quicksilva Ltd 1 0 Escape - New Generation Software 1 //BORZAK/WOZ/ERE//////////////// 1 //////////////////////////////// 1 ,0: NEXT N 1 +Y);X;", strength = ";ES: 1 +Y);X;" Sir. ": 1 +Y);X;" Sir. ": 1 +Y);X;" Sir. ": 1 +Y);X;" SIR !": 1 +Y);X;" ": 1 ***load rotate buffers*** 1 *** display moved face only *** 1 *** display moved edgesonly*** 1 *** cubie shape arrays *** 1 *** Display *** 1 *** Dim initial face arrays *** 1 *** Address array for display *** 1 )=P(UNIT,4 1 )=P(UNIT,1 1 )=" " 1 );X;" HAS FALLEN " 1 );" UNITS SIR": 1 )+(Z$="8")-(Z$="5"): 1 )+(Z$="6")-(Z$="7") 1 (TSUP/R2): 1 (RND*6) +1; "X" 1 (PRESS ENTER TO FINISH) 1 (MAX*MAX/C(K,1 1 (ES*ES/PS))): 1 ((PVP+Y-X)*FU) 1 'r"""""""'r0g""@ 1 'TZXed by Andrew Barker 1 ''''" DO YOU WANT INSTRUCTIONS AGAIN ": 1 ''" You have 8 armies to defend the West with, and 14 cities from which to draw supplies. Armies and Cities can be placed at random or to a set pattern." 1 ''" You are the Commander of the armed forces of "; 1 ''" Let's have a look at the map.." 1 '" You win by destroying enough of their forces to make them ask for peace, but your score depends on how many Cities you hold at the end and how many units you have lost." 1 '" The Reds win if they reach the bottom edge of the map, or if they capture all your Cities, or if they destroy all your Armies." 1 '" Red morale is always the same but Western morale can be as high as 2 (ie twice as strong in a fight) or as low as 0 (ie able to defend themselves a bit but useless in attack)" 1 '" Each turn you get 10 resource points for each City you hold. You may use points to raise reserves or as attack supplies." 1 '" Armies which are reduced to 0 strength are counted as having been wiped out."''" Cities have a defence strength of ten."''" Reds are stupid. They always ignore Western Armies that get behind them or on their flank." 1 '" A Western Army will improve its morale if it beats off an attack with little loss, or it destroys an Enemy Army with little loss." 1 '" REDS MOVE - They only move 1 square at a time, and always attack Western units or cities in their path. They bring up reserves very fast." 1 '" FIRST TURN ONLY - You move (see later), every other turn starts with the Red move." 1 &/3?..1-/1-.0FD/1./00 1 %UUUUUUR""" 1 %UUUUUU""" 1 %UUUUR"""""" 1 $s0000 CREDITS 1 "You stayed alive for ";t;" seconds": 1 "You can not appear posthumously in the ESCAPE HALL OF FAME": 1 "You are unfortunately not eligible to enter the ESCAPE HALL OF FAME" 1 "What is the date? max of 8 characters.",a$(n,2 1 "What are your initials?",a$(n,1 1 "Type in level of difficulty 1-5" 1 "The Enemy move on from the top of the screen and always move forward (ie down)" 1 "Stirling","Collins","Thompson","Newman","McDowell","Howie","Wood","Adam-Smith" 1 "REMEMBER THAT THE PROGRAM IS SAVED IN TWO PARTS" 1 "Face For Rotation, R Or T Rotate" 1 "Do you wish to save the HALL OF FAME for posterity? y/n": 1 "Do you wish to play again? y/n": 1 "Colour Of Central Cubie Selects " 1 ""333332##3 1 """"wr"""P 1 """"333"333< 1 """""wr""v 1 """"""wwwww}""""""" 1 """"""""#@ 1 """""""""P 1 """""""""$ 1 """"""""""` 1 """"""""""@ 1 """"""""""0 1 """"""""""") 1 """""""""""""""""""""""""""""[ 1 """""""""" 1 """""""""" 1 " up,down,left or right. You can have only 1 Army per square,but may put an Army into a City." 1 " You are eligible to enter the ESCAPE HALL OF FAME. Please type in the information requested." 1 " Unscrambled, (Press U,) Or are " 1 " To Turn Clockwise Or Otherwise " 1 " Congratulations you escaped in ";t;" seconds" 1 " = an enemy held City (none shown yet)" 1 " = a friendly City. "; 1 " Face- Then Press Key T Or R " 1 " To attack the Enemy an Army must be in a square next to him. Any number of Armies can attack each using all or some of their units,but you must have enough supplies for each attacking unit." 1 " Shift Keys Are Not Needed " 1 " Or Hold R To Regain Control "; 1 " You In A Hurry? (Press H) " 1 " Press Q For New Cube " 1 !dffffffff 1 !""""""""2 1 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 1 vt$4l`00P 1 pp 0l`00P 1 WELL DONE YOU HAVE ACHIEVED 1 SYSTEMS CRASH 1 NEW GENERATION SOFTWARE Once upon a time,in a distant valley,cut off from civilisationas we know it, there was a maze.Explorers had ventured into itsdepths, but none had returned totell what lay within its walls. Now you can venture to thisdistant land to taste its excit-ment. But dont be too confident that you will return . Input difficulty 1-5 to START. 1 IOLO DAVIDSON 1982 " 1 1983 THRELFALL and HODGSON Compiled OK Program Length = bytes To run enter RAND USR " 1 "$&(*,.02468:<>@BDFHJLNPRTVXZ\^` 1 """"2#"3"2#"3"2#""" 1 right thigh 1 right lung 1 right elbow 1 renal vein 1 optic nerve 1 left pelvis 1 left lung 1 left atrium 1 landing bay 1 ONE OF TODAYS HIGHEST SCORES 1 DESTROYED 1 45 04:17 066 066 1 00 00:00 N.A.M. 00 00:00 N.A.M. 00 00:00 N.A.M. 00 00:00 N.A.M. 00 00:00 N.A.M. 00 00:00 N.A.M. 00 00:00 N.A.M. 00 00:00 N.A.M. 00 00:00 N.A.M. 00 00:00 N.A.M. 00 00:00 1 right knee 1 right hand 1 right foot 1 right calf 1 right arm 1 renal vein 1 pancreas 1 left thigh 1 left lung 1 left knee 1 left hand 1 left foot 1 left elbow 1 left calf 1 left arm 1 esophagus 1 end of game 1 duodenal 1 bladder 1 throat 1 stomach 1 no infectio 1 eye 1 colon 1 bronchi 1 brain 1 bladder 1 aorta 1 mouth 1 ear 1 aorta 1 ZX COMPILER V2.0 1 TRAINING MODE 1 P 1 A 1 a 1 1 1 1 1 1 1